U4GM Arc Raiders Solo Loot Farming Locations Guide

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Arc Raiders solo loot guide with best low risk high reward POI locations for Dam Buried City Spaceport and Stella Montis to maximize coins gear and blueprints efficiently

Diving into Arc Raiders solo feels more like slipping through the cracks than charging into a fight. You’re not there for the brawls – you’re there to grab what’s worth grabbing and get out before anyone even knows you were around. If you’ve got your routes dialled in, you can walk out heavy with gear and barely fire a shot. On Dam Battlegrounds, most folks swarm the middle, but that’s a mess you don’t need. The smart move is the Hydroponic Dome Complex, tucked in the northwest. It’s quiet, stocked with components and meds, and you can ghost in through the side vents, skipping ARC patrols entirely. Once you’re loaded, maybe risk the climb to the Control Tower for a shot at epic rifles. If you want something safer, hit the nearby Research & Admin labs – basements there have safes and random valuables. That’s the kind of run that gets you coins without the drama, especially if you manage to stack up some ARC Raiders Coins along the way.

The Buried City’s a whole other beast – sand-filled high-rises and vertical chaos. Sure, there’s the Space Travel Hub with insane loot, but also half the map’s PvP junkies. Solo? I’d start north at the Hospital. Second-floor operating rooms drop stim packs and rare implants like clockwork. From there, the Town Hall’s worth a shot if you can crack its vault puzzle – melee weapons inside can shift the odds big time. If you want to keep it chilled and unseen, swing east to the Research Facility. Nobody really goes there, which means the data drives and circuit boards stay untouched till you roll in, grab the lot, and slip out before the dust settles.

The Spaceport can chew up lone players if they’re careless, but it’s got lines you can work. Skirt the perimeter instead of crossing the open pads. The lower floors of the Launch Towers have solid picks – weapon mods, fuel cells – and hardly any ARC heat. If you’ve got the nerve, the top floors are stacked with scopes and thruster packs, but they’re rarely empty. Personally, I’ve had better luck running the Departure Building. Conveyor belts hide encrypted drives, and the fountain in the atrium hides a puzzle that opens to a sub-level armory. From there, the Trench Tunnels give you a clean break, plus chances for scrap and boss drops without drawing much attention.

Stella Montis is where you find out if you can handle pressure alone. Tight tunnels, crazy loot. First layer, the Seed Vault’s loaded with bio-upgrades, though the fungal traps will keep you on edge. If you want less heat, the Sandbox’s outer rings have experimental gadgets ripe for the taking. Drop down to layer two and you’re in the Cultural Archives – artifacts in there are worth big money. The Medical Research wing’s got chips and implants, but guard turrets make it risky. Keep an eye on Ruby Residence too – keys there open luxury bunkers with loot hauls that top your night. The trick here is using rail carts to bounce between layers, keeping ahead of ARCs and whoever else is sniffing around. Nail that, and not only do you walk out rich, you’ll be stacking up some ARC Raiders Battle pass rewards too.

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