U4GM guide Judgement Paladin build for Pit 140 plus

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U4GM guide Judgement Paladin build for Pit 140 plus

Season 11's Paladin landing in Sanctuary didn't just add another option, it changed what "fast" feels like. I started out on a safe, boring Hammerdin loop, then watched the Judgement setups melt content I usually respect. After one night of tinkering, I was already thinking about routing and shaving seconds. If you're trying to get your character online without living in the loot cave, a little Diablo 4 gold can smooth out the rough edges while you farm the real pieces.

What the build is really doing

The core idea is simple enough: you tag enemies with Judgement, then you turn Blessed Hammers into the "pop" that cashes those marks in. With Judicator Oath in the mix, it stops being a spammy whack-a-mole and turns into a rhythm. Mark, spin, detonate, move. Add Spear of the Heavens and the screen gets these holy zones that keep ticking while you're already lining up the next pack. You'll notice it right away on elites. They don't slowly fall over. They just blink out when the marks chain the way you want.

Where the damage spikes come from

The big "oh wow" moment is when Judgement Day starts spreading marks. That's when the build stops being single-pack focused and turns into a chain reaction. The cleanest clears come from grouping properly, not from standing still and praying. I'll pull with Condemn, step a little to keep everything in the hammer path, then trigger the detonation when the cluster is tight. If you detonate too early, you'll feel it. If you're half a beat late, it's still fine, because the zones keep working while you reposition.

Gear pain points and what to prioritize

This setup is picky, no way around it. First you want enough cooldown reduction to keep your Spears cycling, because downtime kills your tempo. Second you want attack speed to make the mark-and-pop loop feel smooth, not sticky. Third you chase the holy damage multipliers and hope your Masterwork crits land where you need them. Missing Seal of the Second Trumpet or a decent Shako doesn't brick the build, but it does make it feel like you're pushing a shopping cart through mud. And yeah, tempering can be brutal. I've trashed perfectly good gloves just trying to hit the right line.

Keeping the grind fun

If RNG's treating you like a villain, it's fine to shortcut the boring parts so you can actually play the game you logged in for. Sometimes you just need the ring upgrade, some gold for rolls, and you're back to blasting instead of sulking in town. That's where buy game currency or items in U4GM matters, because the goal isn't "skip everything," it's keeping your momentum so your next upgrade comes from gameplay, not frustration. I've seen people jump tiers overnight just by fixing a couple weak slots, then go right back to farming with a grin and a build that finally feels finished, using u4gm Diablo 4 gold as the nudge that gets them there.

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