One of the most surprising A-tier weapons is the humble Kettle. Crafted early in the game, it remains extraordinarily reliable in both PVE and PVP thanks to its balanced stats and high versatility. It struggles against heavily armored ARC units and large raider groups, but for ARC Raiders Coins general use, it's one of the best all-purpose guns in ARC Raiders.
B-Tier Weapons - Serviceable but Outclassed
B-tier weapons have a place in the arsenal but are eventually overshadowed by higher-tier alternatives. They're functional and often strong early on, but they lack the edge needed for high-level raiding.
Stitcher
A staple of free loadouts, the Stitcher SMG fires rapid bursts capable of melting enemies at close range. It makes a great secondary weapon-especially when paired with rifles like the Ferro-but suffers from poor accuracy and weak long-range performance.
Rattler
The Rattler is a dependable early-game assault rifle, but it becomes obsolete once you can craft rarer guns. It's a decent stopgap option, but not something you'll rely on in late-game encounters.
Arpeggio & Burletta
The Arpeggio and Burletta are average firearms that don't excel in any particular category. Arpeggio's burst fire is workable in PVP, but it struggles against ARC units. Burletta, a basic pistol, lacks both impact and utility.
Venator
Although the Venator is stronger than the Burletta, its rarity and crafting cost hold it back. Its twin-shot burst can surprise enemy players, but the overall package doesn't elevate it beyond mid-tier.
Vulcano
The Vulcano boasts epic rarity and delivers brutal close-quarters damage. However, its performance tanks against armored ARC drones, and its extreme damage falloff limits its viability. Given its crafting cost, players often find better value elsewhere.
C-Tier Weapons - Use Only If You Have No Other Choice
C-tier weapons aren't completely useless, but they lag behind alternatives in almost every category. If you want to survive tougher missions, replace these as soon as possible.
Torrente
The Torrente LMG hits hard and can wipe groups of drones quickly-if you're crouched and stationary. Unfortunately, standing still in ARC Raiders is a fast track to death, making Torrente too situational to recommend.
Hairpin
The Hairpin is one of the only naturally suppressed weapons in the game, making it useful for stealth. Sadly, its low damage and limited stopping power make the tradeoff not worth it.
Il Toro
Finally, Il Toro offers decent close-range lethality and works fine in free loadouts, but it's outclassed by nearly every SMG or pistol in higher tiers. It's adequate as a backup ARCR Items, but nothing more.
ARC Raiders In My Image Mission Walkthrough
After you've spent enough time raiding the Rust Belt and working through ARC Raiders' early questlines, you'll eventually unlock Stella Montis, the game's first major post-launch map. This new zone is darker, denser, and far more labyrinthine than anything before it-and it also serves as the setting for Lance's quest "In My Image." Your goal is simple on paper: locate and loot three androids scattered somewhere within Stella Montis. In practice, though, this quest can take some patience, persistence, and smart navigation.
This guide covers everything you need to know to complete "In My Image," including how to prepare, what the androids look like, and where you're likely to find them on this unpredictable new map.
Before You Begin: What You Need to Know
One of the best pieces of news about this quest is that you do not have to extract from Stella Montis for your progress to count. Even if you get eliminated, the androids you've already looted still apply toward the quest total. That means you're free to bring in a free ARCR Items if your only goal is exploring and locating androids. Doing so eliminates the risk of losing valuable gear if you run into another raider squad or get cornered by Shredders.
Since Stella Montis is a winding maze of rooms, debris, upper platforms, and chokepoints, a lightweight or mobility-focused loadout is usually ideal for scouting. Expect to spend time examining hallways, staircases, and secluded corners-androids aren't always right in your line of sight.
Where to Find Androids in Stella Montis
Although androids do appear in other ARC Raiders maps, such as Blue Gate, only the androids located in Stella Montis count toward this quest, and they uniquely allow you to loot them. You may notice they share the same humanoid model as androids encountered in earlier map levels, but unlike elsewhere, some of the Stella Montis models can actually be interacted with.
Here's where the challenge comes in: the androids that spawn in Stella Montis are not fixed. Their locations appear to shift from run to run, meaning there are no permanently guaranteed spots.
However, several areas tend to produce androids more consistently, and knowing where to look will significantly reduce your search time. The following types of areas have repeatedly yielded android spawns:
Along walls in long hallways
Androids often appear seated or slumped against metal walls, making it easy to ARC Raiders Coins for sale run past them if you're sprinting or not checking your edges.