Boost base damage, crit multiplier, and add 10% more fire scaling for Last Epoch gold maximum burn.
Summon Skeleton Mage
The secret weapon - and your movement skill.
Unlock Grave Passage, which teleports you and up to 9 minions across the battlefield.
Fully spec into Fire damage, crit chance, and mana-based damage scaling for explosive clears.
Passive Tree Breakdown
Your Necromancer should be Level 100 for full optimization:
Base Acolyte Tree:
Forbidden Knowledge, Dark Rituals, and Unnatural Preservation for resistances, ward retention, and attack speed.
Soul Aegis now grants +400 base armor to all minions - a massive one-point investment.
Necromancer Tree:
Risen Army and Grave Thorns for armor and health scaling with Int/Vitality.
Reclamation of Souls and Soul Conduit for ward generation per minion.
Reaper's Dominion and Ravenous Horde for maximum Skeleton and minion attack speed.
Deathbringer (new node): 10% damage reduction redirected to your lowest-health minion.
Veins of Malice: Sacrifice 5% of your health when casting a spell to give all minions Haste and Frenzy - the key synergy with Dread Shade.
This tree combines both immense offense and defense, letting your army thrive even in 1,000+ corruption.
Gear & Idols
The best part? No mandatory uniqueness.
You can play this build with self-found or traded gear and scale upward.
Core Gear Recommendations:
Helmet: Bone Claimer (T7 Skeleton Mage damage)
Amulet: Death Rattle (minion crit multiplier)
Body Armor: Mantle of Paleok (redirects damage to your Golem)
Weapon: Horn of the Bone Wisp (huge +skills, fire scaling, and spell power)
Offhand: Tolman's Incorrect History of Aterra (+skills, resistances, minion spell damage)
Rings: Double Phantom Grip (minion crit chance + skills)
Belt: Brewmaster's Buckle (vitality, endurance, potion buffs)
Boots: Citadel Boots (massive crit reduction and hybrid health)
Relic: Weaver Acolyte (+4 Skeleton Mage, all minions +1%)
Idols:
One idol with a Chance to summon Flame Wraith (essential for consistent fire scaling).
Fill others with double health and Mark of Death on hit for minions.
Blessings:
Choose based on your needs - life, all resistances, endurance, or minion damage are top options.
Leveling Path
For early game and campaign leveling, use:
Rip Blood
Summon Skeleton Warriors
Summon Skeleton Mages
Volatile Zombie
Dread Shade
You'll zoom through the story. Items like Phantom Grip, Death Rattle, and Reach of the Grave remain strong from early levels all the way into the endgame.
Loot Filter & Resources
The official loot filter (linked in the description on actionrpg.com) is color-coded for leveling and endgame progression. It highlights:
High-tier Uniques (2+ Legendary Potential)
Double/Triple Exalts
Weaver's Will drops
Build-specific red and orange rings
Disable early-level rules once you reach endgame, and you'll only see gear relevant to the Fire Necro setup.
Final Thoughts
The Fire Necromancer Minion Army is the pinnacle of lazy-yet-lethal builds in Last Epoch. It's tanky, self-sustaining, and capable of clearing absurd corruption levels - all while you stroll through maps like a god commanding an infernal legion.
It's beginner-friendly, scalable for experts, and pure fun to play. Having enough cheap Last Epoch gold will also make the gaming experience more interesting.
Last Epoch Dev Chat 190: Season 4 Hints, Stash Upgrade, Affix Exchange, and Roadmap Updates
This week's Q&A brought some long-awaited insights and juicy teasers about Season 4, plus updates on stash improvements, affix exchanges, and the ever-elusive roadmap. Let's break it all down.
Season 4 Teaser: The Mysterious "Flow"
As always, Mike kept things playful and cryptic when asked to Last Epoch gold for sale describe Season 4 in a single word. His answer?