Today's deep dive is all about a build that might just redefine what "high DPS" means in Skull and Bones. Whether you're hunting bounties Skull and Bones Items, clearing rogue waves, or melting elite ships before they realize what hit them, this build will dominate everything in your path.
Let's break down the ship, the weapons, the furniture, and finally the real-world performance so you can see exactly why this toxic torpedo setup is already becoming a community favorite.
The Ship: Blighter / Soup of War - Poison-Powered Destruction
Everything begins with the Blighter, also known as the Soup of War-one of the highest DPS options in the game thanks to its poison-focused passive abilities. If you want to play a plaguing, DOT-infested, explosion-chaining monster of a ship, this is where it starts.
Plaguing - The Core Passive
When attacking a poisoned enemy ship, the Blighter ramps up poison performance with each consecutive hit:
+6% poison damage per hit
+20% poison duration per hit
Up to +30% total damage and +100% duration
This alone would be strong, but the Blighter adds its signature mechanic:
Every weapon hit has a chance to cause a 300m explosion that deals 1,000 toxic damage to enemies.
On top of that, the ship grants:
+20% toxic weapon damage
+150% poison charge rate
It's built to spread poison, scale poison, and detonate poison. Every part of the weapon kit feeds into that philosophy.
Spite - The Area Damage Passive
Spite kicks this build into overdrive:
Poisoned enemies deal 50 toxic DPS to nearby targets (300m)
Lasts 10 seconds
You receive 30% reduced damage from poisoned enemies
Once the poison spreads, everything around your target suffers. You become tankier against everything you're attacking. It's the perfect blend of offense and defense-but we're only getting started.
The Weapon Setup: A Full Torpedo Arsenal
This is where the build becomes truly unhinged. You're running three torpedo launchers-two Rama's Legacy Refans and two Dhaka torpedoes-optimized around sunder, flooding, cataclysmic hits, and amplified toxic scaling.
Front Slot - The Dhaka
Think of the Dhaka as a legendary serpent: a torpedo that punches clean through multiple ships, shredding armor in the process.
2,768 base damage
Sunder: +100% torpedo speed, penetrates multiple ships
-200 armor on hit (10 seconds)
This armor reduction alone creates massive synergy with the high-impact torpedoes that follow. Every target you hit becomes significantly easier to burst down.
Port & Starboard - Rama's Legacy Refan
This is your main damage dealer-the weapon that causes the devastating numbers you see in the showcase.
2,880 base damage
Cataclysmic: Increased damage for every simultaneous hit
Perfect for multi-torpedo bursts
Rolled with Noxious, Amplified Flooding, and more Amplified Flooding
These modifiers massively increase toxic damage, flooding damage, and overall torpedo lethality. Combined with armor reduction from the Dhaka, ships simply cannot withstand the impact.
Rear Slot - Another Dhaka
Similar to the front version, but rolled differently:
2,701 base damage
Noxious, Amplified Toxic, Amplified Piercing
This keeps poison uptime high and ensures sunder is constantly refreshing.
Auxiliary - Little Grace III
This auxiliary plays a critical support role:
Restorative: Removes severe damage
Empower: +3% weapon damage per stack (up to 15%)
Lasts 10 seconds
Activates simply by staying in the field
That extra 15% bonus damage applies perfectly to your torpedoes and DOT stacking.
Armor: Nocturn Heart for High Health Burst Damage
Armor pieces matter, but Nocturn Heart is essential:
+15% weapon damage when above 75% hull health
Comes with Strength and Maintenance rolls
This build revolves around deleting enemies before they meaningfully damage you-Nocturn Heart reinforces that philosophy.
Furniture Setup: The Engine Behind the Madness
This is the secret sauce. Without this furniture combination, you'd still hit hard-but with it? You annihilate everything.
Siphon Furnace - Toxic Weapon Overdrive
If your target is poisoned (which they always will be):
+10% toxic weapon damage
+12% projectile speed for toxic weapons
+10% toxic weapon range
This feeds your torpedo and poison synergy better than any other furnace.
Hubach Tuning Rack
The best torpedo furniture in the game:
+14% torpedo range
-25% arming distance
+10% projectile speedClosing arming distance lets your torps hit much earlier, which is essential for speed kills.
Tuning Station I
A huge mix of utility and damage:
+20% secondary torpedo damage
+13% projectile speed
+10% crew stamina per second out of combat
Secondary damage scaling is one of the strongest multipliers for torpedo builds.
Torpedo Grinder I
Simple but crucial:
+15% torpedo projectile speed
When projectile speed stacks this high, it boosts DPS and enables the Costic Spall Station synergy.
Torpedo Works I
A pure damage amplifier:
+19% secondary torpedo damage
Nearly 40% total secondary scaling combined with the Tuning Station.
Caustic Spall Station - The Broken Multiplier
This is the final piece-the multiplier that makes the entire build explode with power.
For every 1% projectile speed you gain, you get:
+1% flooding weapon damage
Considering how many projectile speed bonuses this build stacks, this results in massive flooding damage scaling.
Additionally:
+13% flooding damage from 200m+ hits
+10% damage to ships with the flooded effect
You're essentially stacking dozens of hidden multipliers that turn your torpedoes into naval nukes.
Real-World Performance: The Damage Is Absurd
Theory doesn't matter until you see the results-and this build delivers results that look like bugs, not features.
Bounty Ships - Instant Deletes
In testing, bounty ships simply evaporate:
1.Fire Dhaka torpedoes
2.Apply armor reduction and poison
3.Hit with Rama's Legacy volleys
The ship dies before the animations even finish playing.
The damage is so fast that you might need to fire again just to convince yourself it wasn't a fluke.
Vicrim - One of the Highest HP Targets
Even Vicrim, one of the tankiest bosses, melts the moment you get through his buoy barrier.
Once you land Rama's Legacy torpedoes:
Flooding damage stacks
Secondary damage multiplies
Poison explosions chain
Spite spreads DOT to everything nearby
Even without full uptime on your setup, Vicrim drops shockingly fast.
Rogue Wave Test - The Final Proof
This is where the power becomes undeniable.
The Rogue Wave spawns, charges in-and is instantly obliterated by a ~40,000-damage burst before it even understands what happened.
This is the very definition of "too fast."
Why You Should Build This
If you enjoy:
Deleting elite ships instantly
Watching health bars vanish
Poison/chaos themed DPS
Torpedo playstyles
Builds that feel unfair
Then this is the strongest build you can assemble right now.
The combination of:
Poison scaling
Torpedo flooding multipliers
Projectile speed stacking
Armor reduction
Secondary damage amplification
Spite DOT auras
…creates a recipe for unrelenting destruction. It's fun, it's fast, and it's perfect for farming.
Final Thoughts
This toxic torpedo Blighter build isn't just strong-it's one of the most devastating DPS loadouts ever showcased in Skull and Bones. It shreds bounties, melts bosses, and turns the Rogue Wave into a joke. The synergy between the Dhaka buy skull and bones boosting, Rama's Legacy, Siphon Furnace, and projectile speed scaling makes this setup feel almost unfair.
If you want to see what true power feels like, craft this build and unleash it on the open seas. You won't be disappointed.