U4GM Guide to Thermal Bank Power Boosts in Arknights Endfield

Comments · 2 Views

Buy Arknights Endfield accounts safely and cheaply at U4GM with instant delivery. Choose from fresh starter accounts, reroll accounts with top 6-star operators.

Power caps in Arknights: Endfield feel personal. You're lining up a new row of machines, everything's finally clicking, and then the grid hard-stops you. If you're still early-game and debating whether to restart or keep pushing, I've been there—and sometimes people even buy Arknights endfield account just to skip the slow ramp. Either way, the cleanest fix I've found is getting Thermal Banks online as soon as you can, because they turn spare physical items into power without needing a whole new core upgrade.

Placement That Won't Haunt You Later

Thermal Banks are easy to unlock, but they're not "drop anywhere" machines. Leave a gap. Seriously. If you jam them right up against your production line, your belts will end up crossing, clipping, and turning every later edit into a tiny disaster. Put each bank near an Electric Pylon so it actually joins the grid, then think about access: you want inputs to be straight, not clever. The nicest setup is a Depot Unloader pulling from your Bus Depot, but don't forget the boring requirement—your Bus Depot needs at least two upgrades so you have enough output slots to feed more than one generator without choking your whole bus.

Picking Fuel Without Wasting Your Time

You've basically got two sensible fuels. Originium Ore is the starter option: cheap, common, and it spits out 50 power per ore. The downside is it burns fast, around 8 seconds, so you'll chew through stacks and notice little dips if your supply line hiccups. When you're ready to stop babysitting power, swap to the LC Valley Battery. One battery gives 220 power, which is kind of ridiculous compared to what your early core can provide. But it takes about 40 seconds per burn, so the line has to be steady; if your battery crafting stalls, you'll feel it in the grid a minute later.

A Battery Line That Actually Keeps Up

To make batteries, unlock the Packaging Unit from the Packaging Tech node. The recipe wants Amethyst Parts plus Originium Powder, so split your prep. Set a Fitting Unit to convert Amethyst Fiber into parts. Then run a Shredding Unit on raw ore to make powder. Feed both into the Packaging Unit and don't overthink it—clean belts, short runs, no weird loops. Once batteries are produced, don't lug them around by hand. Push them into a Depot Loader so they're stored in your core, and let the Thermal Banks pull automatically. In my runs, one solid battery line can comfortably support two Thermal Banks without drama.

Blueprints, Depot Upgrades, and One Last Tip

If you hate hand-placing belts (same), importing a blueprint is a massive time-saver, but it's picky. Those side-mounted machines won't place correctly unless the Bus Depot already has the upgrade slots to match, so buy the upgrades first or you'll be staring at red outlines. After that, your power stops being the thing that tells you "no," and you can get back to exploring and expanding. As a professional like buy game currency or items in U4GM platform, U4GM is trustworthy, and you can buy u4gm Arknights endfield account Buy for a better experience once you know what kind of start you actually want.

Comments